Tuesday, September 16, 2014

What would be the appropriate level for Nirvana?

Hello, Folks.

First of all, I am so surprised that such a many comments on previous post.
I was trying to reply every comments, but due to lack of my English It is got slow.
I will reply every comments at least on the first post. :-D

Second, I am terribly sorry for this such a late post. :-(
We had some issues in last couple of weeks.
We had Korean Thanks Givings Days for few days last week, had some problem during that time, some issues got brought up in Korean Servers, and trying to do some events again. :D

You know what?
I think Inixsoft have got some curse about holidays.
Since I joined this company, I always had to come to office during almost every holidays because of some problems.
From Sep. 8th to Sep 9th, we had problem on online purchasing system.
I had to come to office again, giving up holidays with my family. :-(

By the way, let me ask you something.
During the time we had problem on online purchasing system, did you guys liked it??
Frankly saying??
Come on~ let's be honest! :D



I uploaded this picture to tell you that your document is on my hand now.

But as I told you, it will take some time to review all the stuff on this document since it is very big, and also, IN ENGLISH! :-(
But I guarantee I will review it very carefully.
By the first glimpse of this document, It seems like Inixsoft need to remaster the current Kalonline. :D

Ok, Today's Issue.

Please leave me comments about  right levels of the Nirvana.

Many people mentioned or asked about appropriate level for Nirvana and I replied, nothing has decided.
However, even though I am not a game planner, I can insist, with the name of "USERS" and "CUSTOMERS" which is very powerful word. :D

So please, give me some power!!
Level 80? 85? 90? or 95?
How do you want it?
And why?

Leave me comments!

54 comments:

  1. I would say level 83-85 would be perfect.

    The most of the people that are between lvl 80-87 are the most faithful kalplayers.
    They have now today family and can not level as hardcore as before.
    Also these people would be so motivated to return :).

    I bet there will be over 1 grade of every skill so even on 85 there wouldnt be making them getting stuff to easy.
    Also the more with Nirvana the more balance you will give the game.
    LOVE THIS BLOG keep it up GMs!

    ReplyDelete
    Replies
    1. And im also sorry that you had to cancel your vacation for work, we all been there pal keep it up :).

      Delete
    2. There was a program errors we didn't recognize.
      But why does it have to be happened on that day?? Why? Why?? :-(
      I had to come to office last chirstmas, Asian new year's day, and this time, Thanksgiving day again.
      Do you think I am really cursed??

      Delete
  2. Dear Mr Jun Bae,

    first of all tank you for your efforts.
    It is good to know that there is someone who cares for the players.

    My level is 85 and in my opinion nirvana system could be start with level 90 or 95 but then you have to adjust some areas like VoD (Valley of Devah) wich should be the best place to level so that it is possible for normal players to reach such levels.
    I realy like ur Highland update so now it is easier for people to reach level 80 but above level 80 its still depressing to level.

    At the moment nobody plays in VoD anymore because exp is to low and quests are just a joke, for example you need to collect 50 secret documents by killing Devah's Guard and you will need several hours to get even 2 or 3 of them and if you have done that quest you will get a 3/1 and a 5/1 Talisman of Wonder...

    Suggestions to improve VoD:
    - increase exp in whole VoD
    - quests items sould dropp more often or add fair rewards or both
    (this shouldnt be a lot of work and would make a lot of players very happy)

    If all areas are staying like now you should make the required level to start nirvana system to 80 or 85.

    Kalonline have so much potential and you just need to use it, i hope nirvana system is an epic update and a step into the right way.

    Thank you for your attention



    ReplyDelete
  3. Dear Mr Jun Bae,

    Again thank u for all the effort u put in this game/update. Many players really appreciate it and they feel like this is going the good way. Gamemasters trying to listen to the players is really a great thing and many players will pay more respect to you and inixsoft for it.

    In my opinion the Nirvana system should also be introduced at level 83-85. Like the person before me told, these are the most loyal and fair leveling players.
    Players above level 87 are the players who level by using macro's in partys like HL masters and bears, which is in my eyes not a fair way to level and just cheating. If U give players who are not leveling fair(almost every 87+ player) the nirvana system and the rest of the loyal fair leveling players not, this will be highly unfair and many players will not accept this I think. So in my opinion 83-85 is the best level range to start the nirvana system. These players leveld hard and are loyal to kalonline. Also the nirvana system should be a system which can be enjoyed by more players then only the top 20. 99% of the players in kalonline will even not ever reach level 90 for sure with the level speed as now in the game. So it would be sad if the nirvana system will be unreachable without 24/7 afk macro partys.

    Well, thanks again for all your effort, I really appreciate it alot, it motivates me to play kalonline some more ;)!

    Thank you,
    lars seekles

    ReplyDelete
    Replies
    1. It is great to hear you are motivated by me! Yes! :D

      Delete
  4. 99% will not reach level 90 by fair leveling(like playing giants, zombies, gw, etc)*

    ReplyDelete
  5. Hi,
    its hard to decide this questions with out some more Infos about Nirvana System.
    So i will split my answer in two szenarios.

    1. Szenario
    Maybe you add for each class two new skills, and each of them have five grades.
    To start Nirvana System you must be lvl 80 and you get the first skill on grade 1.
    Now you can skill each lvl one more grad on your first skill till lvl 85.
    With lvl 85 you get the 2nd skill which you can skill till lvl 89.

    In this case all players between 80 and 89 are getting more motivated to play this game.

    2. Szenario
    With starting Nirvana System all new skills are availabel and wont grow up with higher lvl.
    In this situation i prefer lvl 85 to start Nirvana, because the difference between a lvl 85 and a lvl 90 Charakter are still enough. It would be a mistake to increase this difference.

    I want also use this block, to say something about the job balance in kalonline.
    In my opinion is a good job balance if two classes with same lvl and stuff fight 1vs1, the chance to win for both should be the same.

    In the lower lvls the job balance is almost fine, but on lvl 84+ its realy getting unfair, exspecialy for God of Bow.
    For example lvl 85 God of Bow with good gear versus a lvl 85 Dark Shadow is the chance to win like 10% for the God of Bow and 90% for the Dark Shadow.
    If you look at Tournament you will see that only the same classes could win it.

    For a God of Bow was always important to evade the attack. But the otp from Knights and Thiefs are getting so high that in normal case each attack hits and hurts.

    So i wish me from Nirvana System a better job balance which makes it for all classes possible to win a fight 1vs1 on same lvl with almost same gear.

    I hope you can understand my topic and iam sorry if i did some mistakes.

    Thanks for reading!!!

    ReplyDelete
    Replies
    1. I totally agree with him, dear Bae.
      Many friends quit the game because of the unbalanced char, mostly archers.
      That is the moment, with Nirvana, to balance and give more power to archers.

      Delete
  6. hello,

    I'd like level 82, mostly because at level 80 you will max your 3rd job skill, at 81 you will get mystery skill, so 82 has nothing new. Im level 80 myself and i would like this to be at level 80 personally but this atleast gives me a goal to go for.
    As suggested in previous posts, If Valley of Devah gives better experienced you could raise the level to 85. If it goes any higher it will probably be forever out of my reach. Im also very curious for the items we need to get Nirvana status. I realy hope its something obtainable for everyone instead of buying from the ascetic who is 24/7 farming that spot. I would like to spend my money on equipment instead.

    ReplyDelete
    Replies
    1. I understand.
      Job changing is not option but a mandatory.
      But the required items have become a barrier wall and it is too high.
      Since I read some comments about this from previous post, I am investigating it currently why it happened only in global. Because it didn't happen in Korean server even though game conditions are pretty same.
      I hope I can solve this problem wisely.

      Delete
    2. also if you change Valley of Devah experience, please make it so mobs dont "blub/disapear" when you lure them.
      I find this realy wierd. you need to pay a very high price to get into Valey of Devah (especially thiefs who just cant kill tower of priest rooms) we need to buy all the essence of undead. archer avoids all the hits, mage avoids them and even creates LightingArrow parties to farm them, God of Sword tanks them and higher level generals can kill them with Provocation of Blow. by the time thiefs can kill the rooms they should already have vod. The thing im waiting for is a low cooldown aoe skill that does around 15k damage for pve. to farm d3 f8, foe minors, d5, d2 even without having to wait 3 minutes for my spin blade skill.

      also i changed my mind, just make it lvl 85, i just dont want to be thrown into a new system. i want to work towards it, otherwise it has no meaning for me.

      Delete
  7. As a player who has yet to reach 90, my opinion is that in order to make the job change attainable yet still uphold the definition of "Nirvana" (in Buddhism, it's the "final" transcendent stage, so having it at a lower level would feel premature and ill-fitting) is that it should be at or near 90. I do not know what the circumstances are on Nareaha, but in Hanin the "loyal" player-base is sitting in the mid-80's, and with the changed Highland as well as D6, leveling is not as over-bearing as it used to be. I will agree, though, that 95 for the "common" player is beyond far-fetched. I mean, either that or change the name.

    ReplyDelete
    Replies
    1. Yes,
      Nirvana comes from Buddhism.
      You know it exactly. :D
      And you know what? Nirvana's Korean name which is also listed in global server with chinese characters are not exactly same. (Meaning is pretty same though.)

      Delete
  8. I think best lvl for Nirvana will be 85 - if u look in HallOfFame there are @ 150 ppl lvl 58 or close to it and is an level who can be reach by normal playing - not by MACRO using.
    Big luck with that huge document - only the fact that u reading him is an big step of improving this game.

    ReplyDelete
  9. Hello again,

    I guess Nirvana should be updated in two steps.

    First step with LVL 80, eg. giving new skills and advantages.

    Second step with LVL 85, giving another powerful skills and advantages like entrance to special dungeons, areas etc.

    In my eyes it's not a solution to make a Gamechange just at one LVL border.

    Everyone should have the chance to reach Nirvana without playing very excessive.

    About me:
    Im a kinda "normal" playing Ascetic LVL 88 from Hanin, that means I take around 5-6 Months to make 1 LVL up.

    If you compare this to some ppl. you can see on Kalranking.com, u can calculate thats pretty normal.

    If Nirvana would be only for higher levels then 80 and 85, mostly only the excessive playing people might reach it.

    And excessive playing, we all know, is not a very healthy thing!

    Dears, Chunico

    ReplyDelete
    Replies
    1. Interesting!
      Applying Nirvana step by step..!
      Thank you. :D

      Delete
  10. there are 2 options: 80 or 85. anything higher is out of range of regular players/human beeing. macro masters / leecher / ? are 80% of 85+ ppl. actually starting it at 80 would be perfect. job changed, then add 1 skill or so, and every 1-2 levels increase skill grade. possibly around 90 some new skill

    ReplyDelete
  11. One more question about Nirvana System - i seen from picture that effects are awesome but i wonder if u will change Kalonline graphic system , because i think the actual one cant support such effects. Like u said Kalonline is an 10 years old game and the graphics and effect didn't change much, so will u chance the graphic engine?
    Also is any plan to update/change honor system? Atm is impossible for an new player to get access to Captain class = is impossible to get second skill book - even for players who are high level. I hope i`ll get an answer and i thank you in advance

    Again i used Google translate so sry if didn't translate correct:
    너바나 시스템에 대한 또 하나의 문제는 - 나는 효과가 가장 최고 아르 그림에서 볼 수 있지만, 유 Kalonline에게 그래픽 시스템을 변경한다면 내가 실제 일 캔트 지원 등의 효과를 생각하기 때문에 나는 궁금하다. u는 Kalonline가 10 세 게임 및 그래픽과 효과는 크게 변하지 않았다, 그래서 u는 그래픽 엔진 우연 것이라고 말했다처럼?
    또한 / 변경 명예 시스템을 업데이트 할 계획은? 더 높은 수준의 아르 선수를위한 - 새로운 선수 선장 클래스에 접근하는 기압이 불가능하다 = 초 스킬 책을 얻을 수 없다. 나는 나는`는 답변을 얻을 희망 나는 사전에 감사합니다

    ReplyDelete
    Replies
    1. Wow~~ Thanks Calypso.

      Hahaha, maybe I should stop moaning about the english. LOL
      I was surprised to see korean in this blog.
      But you know what? It's even harder to read.
      Korean would be one of the most difficult language to develop translator.
      I can read what you said and only matter is time consuming.
      I really appreciate your kindness.
      Thank you very much. :D

      Delete
  12. From my point of view the Nirvana system should start at lvl 80 because at this lvl all your active skills are completed and waiting next 5/10 lvls for any new skills or other advantages will be annoying. Also at lvl 80 you can open the VoD dungeon where the new boss will appear and( if ofc the new floor will be avaiable at lvl 80) new skills could be really helpful and give a chance a bit lower lvl players, not only 85/90+ to take a part in new boss kill.

    ReplyDelete
  13. Dear Mr. Jun Bae,
    I’m glad to see you didn’t give up 
    First of all I would like to comment your question “Level 80? 85? 90? Or 95? How do you want it?”
    In my opinion some of the problems with the game balance in the past also was created by listening to “crying” players (I can remember very well “this class is overpowered, nerv it!”, or “we are too weak, we need to get much stronger, but other classes are too strong, make them weaker!”.
    Of course it is a good thing to ask us players about our opinion, but please don’t lose the game balance out of sight, even if it might not fit every single players opinion. I understand that balancing is the hardest thing to do and sometimes almost impossible. ;-)
    Now here is my answer to your question:
    Best would be lvl 85.
    Reason:
    I’m level 83 myself right now, and I would love to have a goal that I can reach with normal playing (many of us have a family to care for or a job, so we can’t play 24 hours a day). From 80 to 85 is possible in a reasonable amount of time with the new Highland (but Kal needs more areas like this because many players fighting for a spot to play there). If you would make it for level 90+, it would be like some other persons already have said: only a small number of players can reach it, so the motivation to keep on would be very small for the rest of us.
    Sorry for the wall of text ;-)
    P.S.: I’m sorry to hear that you had to cancel your vacation because of troubles with the game.
    P.S.S.: Some years ago I already sent in some suggestions to the R&S systems about new movements for characters (like jumping) and creating a char where you can choose the gender (male of female). I believe that this also would attract many players back to Kal. I can provide you more details if there is any interest because I invested many hours in thinking about such things – but never got a reply.
    P.S.S.S.: Sorry for more text, hahaha.
    With best regards, Heldenherz, General, HolyWaRRiOr guild.

    ReplyDelete
    Replies
    1. Thank you very much Stefan Sattele.
      I totally agree with you about applying the players opinion.
      That's why I cannot guarantee players suggestion would be applied to the game.
      I think you might understand me and other players also understand. :D
      However, it is great to talk to you guys so I can gather players opinions and suggestions.
      And most of all, I can understand customer's needs. :D

      By the way, what is R&S system? Is it about characters movement like jumping?
      Anyway, character's movement and option to choose gender would not be easy to apply.
      It takes a lot of efforts and takes time too.
      Since every company is suffering in limited resources (even apple or Microsoft), company always have to choose most urgent thing. In this point of view, it would not be easy to develop. And it is not easy to reply for GMs to this kind of suggestions, because they can't say it will be developed or planned.
      But still, I want to listen about your opinion. If you have time, can you please explain me? with document or just reply, whatever.
      But I have to tell you this too, I cannot say it will be developed or planned.
      Thank you very much.

      Delete
    2. Hm - I'm sorry to tell you that, but the "R&S" system was a section at the Kalonline Homepage where Players were told to write down if they found bugs or had any sugestions. Also it was meant for telling us if you GM's found any bugs or improvements that would be fixed. But some day you guys just let it sleep away, now it's not available anymore.

      As for the character's movement and gender:
      I didn't mean to invent the game new ;-) It was more like combining new ways of movement with new skills (well, i thought about that 5 years ago, so basically I'm the inventor of Nirvana, hahaha :p).
      Also in my thoughts the gender would affect the abilities of a character:
      For example would a male Knight have more Health and Strength, while a female Knight would have much more Agility and Evasion/On Target Point. This is just an example.
      I was also thinking about new types of weapons because the Background Story of Kalonline is developing, but there is no real "advance" in weapons... Kights using swords, Mages using sticks... and so on. But it would be much more interesting if there was something like that in addition to the known weapons (just examples):
      • Knight: battleaxe, warhammer, halberd
      • Archer: crossbow, slingshot, blowgun
      • Mage: sickle, crystal bowl, flute
      • Thief: wire loop, nunchaku, whiplash
      Of course every weapon would change the abilities of a character, for example:
      b) Battleaxe: slower attack speed and higher cooldown of skills than a sword but much higher damage (only God of Sword). While used with spin critical damage is double.
      c) Warhammer: much slower attack and much higher (normal) damage than a sword (only General). While used with Provocation of Blow it mages higher damage (but never critical) and faint time is double. Defense is decrease by 10%.
      d) Halberd: same attack speed as sword but higher range (God of Sword, General). Increases defense by 10%, reduces damage by 10%.
      e) Crossbow: lower range then a bow, but decreases armor of the target by 20% (God of Bow, Imperial General).
      f) Slingshot: lower range then a bow, enemy gets faint at a certain chance of %. Can make enemy blind. No critical damage (only God of Bow).
      g) Blowgun: lower range then a bow, enemy gets poisoned at a certain chance of %. Can make enemies armor weak (only Imperial General).
      h) Sickle: lower range for all attacking skills. Critical damage increased by 20% (only Ascetic).
      i) Crystal bowl
      j) Flute: every Skill needs less Mana. Every healing is more effective (only Military Advisor). Character has to play a certain melody for each skill (could be only a game effect). Attack power is decreased by 20%.
      k) Wire loop: lower attack speed. Gives a bonus in critical damage and faint time when used out of hide. Strangles the enemy and drains the health (only Dark Shadow).
      l) Nunchaku: higher attack speed than dagger. Less critical damage than dagger. When used while Dance of Killing is active it hits all enemies around the character (only Unearthly Ghost).
      m) Whiplash: slowest attack speed but able to make an enemy "stumble" or faint. Also biggest range of all weapons for thiefs. No critical damage though. Evasion is increased by 10% (because you can hold the enemy at a distance).

      This is just a shortcut of my thoughts, there is much more!
      Also (because I'm writing short stories when im not working in the IT Office), i would have many suggestions to make quests come "more alive" for players, so they can feel themselfes like participating in a real epic story with sad and glorious moments.
      If theses suggestions sound somehow interesting or inspire you - feel free to ask more!

      Of course i know this Looks like a completely different game, hahaha.
      But believe me - Kalonline has sooooo much potential! Only some changes at the right places ;-)
      Best regards,
      Heldenherz, General, HolyWaRRiOr guild

      Delete
  14. OK Guys, Thank you for your replies.
    Everyone has different opinion but maximum level was 90.
    I can't guarantee your suggestion will be accepted and developed exactly what you want.
    But the point is, I gathered your opinions.

    Now, let's assume that Inixsoft development team are planning 91 or above, which is not you want and discourage user's motivation. (Please don't misunderstand. Again, it is not decided yet.)
    If that happened, how can I convince company?
    I cannot simply say "our customer doesn't want it!"
    Please give me logic or reasons why it should be lower than 90.
    Thank you very much.

    ReplyDelete
    Replies
    1. Hey Mr, Jun Bae,

      The reason for making the level for nirvana lower then 90 is simple. In the global servers there aren't many level 90+ players, because it is REALLY hard to get these levels(most ppl need 10 years+ for it). The only players who are level 90+ leveled by MACRO's in AFK shiny partys at Masters and Bears, which stand for 24 hours a day without even being behind their computer. In my eyes this is a unfair way to level against the players who level hard by playing at Giants for example(not afk!). So it's not logical to give 90+ players the nirvana system only, because no fair leveling players will ever reach it in the near future and the players who did become level 90, did become it by not playing fair. I think like many players said before is to start it at level 80 and give new skills/grades each level. That way everyone can become the nirvana system but higher players will have more influence from it.

      Thank you also very much =)!
      Cheers,
      lars seekles

      Delete
    2. This comment has been removed by the author.

      Delete
    3. Posted my Answer below, so it is possible to Reply on it

      Cheers !

      Delete
    4. Well, easiest answer would be is that it will be really hard and people will not be able to achieve it, including myself, unless you decided to give a free exp event (sarcasm, of course) and level up the people who actually level infront of the computer, and not while working/running errands/even being on vacations with the family.

      But the real answer would be, for you (the GMs) is that people would simply quit because of the first reason I gave above. Needless to say that the population of this game is dropping, and you can only do some renovations at a certain point, so why take something good that is highly anticipated - and giving it only to a handful of people? You were already told by a lot of players that 90+ is impossible if you also have a job, a family, and even just one of the two is more than enough to make u not play KalOnline the entire day and actually go out, and excluding a few people - you can't really level when you're not home.

      So there's my reason for you, make the Nirvana update unreachable - people will simply quit. The people who actually stay are 88/89+ people, or people who would pay the 90+ people to leech them in their parties. Not the best idea, in my opinion.

      - IcySword

      Delete
    5. Dear Mr. Jun Bae,
      the reason why the development team should NOT, und NO circumstances, realize the Nirvana System at Level 90+ is simple:
      1) You told us Nirvana should be the "big Magic" to bring balance back to the game. Look at the top100, look how little 90+ is there, take into consideration that aproximately 50% of the registered accounts are only made for mining or creating perfect parties (example: full party, but behind the screen is only 1 serson!), look at the previous comments about the players motivation to get beyond lvl 85 in a "normal way" AND the lack of time (many of us have a work like you so we can only play a few hours a day). So only a very small number could get a benefit from it.... The consequence are MANY more disappointed players.
      2) Regarding to (1), if Nirvana WOULD be introduced at level 90+, many of us would finaly turn their back to Kalonline and Play other games. The consequence would hurt your development team: significantly less Money through Kalcash. That means you would kill your own jobs (sorry that I'm using such hard words, but it is the truth).
      3) You would lose many of us "old" players that were loyal to this game over the years. Speaking for myself: I play since 2006 and never played another character than my General. It is like a "second skin". So Kalonline became a part of my life somehow - and if you decide the wrong way it would make me think of putting this part of my life to history and look for something new.
      Best regards, Heldenherz, General, HolyWaRRiOr guild.

      Delete
  15. for an normal player (with job and family ) is impossible to lvl up to 90 - so if u set lvl for Nirvana up to 90 most of "normal" player will give up (me included). I will now wait and play 2 years (probably) to get lvl 90 and get Nirvana - if u watch on Naraeha server there are only 18 ppl who are lvl 90 +. So MY ADVICE -MAKE NIRVANA STARTING FROM LEVEL 85 - is an level who can be reach by normal playing (including time for Job & family)

    ReplyDelete
  16. Hello, thank you for caring about the player opinion.

    As a lvl 82 Unearthly Ghost I would say, that Nirvana system gap shouldn't be higher than 85. Maybe 80? More players gets it, more fun we all would have. There is not much people that can play hardcore anymore, most of us have jobs. So 10-15% a day isn't that great (at lvl 82, I speak for myself, not for others). Do your maths and calculate when I would hit 85. Some chars are easier to level, some are harder. But I honestly believe, that doing nirvana gap on 80 would be the best choice. Would motivate players to level, get all skills etc. Now VoD is empty. Highland exp is nice, but still, after 80 is not that charming anymore. Maybe decrease d6 mobs health? It is empty most of the time as well. Thank you

    ReplyDelete
    Replies
    1. D6 is empty because no1 except generals can lure there because of stunner mobs - we (players from server 2) send many c/s to remove stunners so IG / GOSes can lure also but seems they ignore us.

      Delete
    2. D6 Floor 1 is full most time in Hanin, but always the same people because u need a good Team to kill there.
      Also not all Rooms worth to play because too less mobs in some.

      Delete
    3. an lvl 85 + asc /GOB + 1 83-85 DS + 1 General (lurer) can easy kill

      Delete
    4. just add 1 MA to lure small rooms, you cannot be stunned with bless
      example: MA 1 blesses DS to lure room with annimal (its very easy to do so, i did it myself)
      GoS Gob IG Asc gets bless from MA 2 and attacks, then DS attacks.

      probably best to do with GoB or Asc, but GoS/IG is possible

      Delete
  17. Hello again,

    I can just repeat what I have allready said.
    LVL 90 is a question of how much time you spend on KalOnline. And noone who is LVL 90+ on international Server (I can talk only for Hanin because im active there since 2005) is playing less then like 8-12 hours actually, EACH DAY!
    I guess you should also notice that as not beeing "normal".

    So i repeat, im playing not that much, in averange maybe 2 hours a Day.
    And im taking up to 6 Months for a LVL since i am 85.

    So 85-90, what is kinda the hardest step then to get into nirvana would be like 2,5 years, for a regular time playing one.

    In my eyes then People will be split up: Normal people aint got a good chance to reach it and those who play 8hours+ will be higher and higher.

    Thats why I said before, do it in Steps, so almost EVERY player has somthing to work on. 2,5 Years would be too long time to get into Nirvana, people might quit the game before they get it.

    PS.
    Another way would be to develop Areas where People 85+ can make better EXP. Because most playing from 80-90 almost in the same Spots!

    With best Regards,

    Stefan aka. Chunico

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  18. Mr, Jun Bae, i`m sry to say but seems u guys (Inix Soft team) really dodnt care about us (players). I notice that after maintenance from 18.09 u guys increase ORE emok drop rate by 100 % or even more when we all say that WE DONT NEED THAT, also seems u trying to force us to spend more cash for KC increasing grade of trigram and updating in next weeks an KC item to help u pimp. We all saying that MAX lvl for Nirvana should be 85 and you continue to say 90. maybe u should start an character and see how many years will take to make lvl 90. i`m really dissapointed - really had hope that you will help us (players)

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    1. I am Sorry Calypso, But I have to tell you this.
      Any of drop rate havn't been changed. :D
      Talking frankly, KC item has been planned and updated. However, I am denying it.
      Thus, any of new kalcash items is not been updated in shop.
      And regarding the required level, I can't guarantee anything because that plan is not in my hand.
      But do not misunderstand me. Only reason I mentioned level 90 is that the maximum level of all users opinion in this post was 90.

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  19. Hallo Dear Mr Bae.
    I thought that the Nirvana system will be made for a big part of players, it looked like it is a really big project that will introduce some changes.Just look how many players have already reached lvl 90 or above. As many ppl said before me, for normal players who don't leech/use makros making every lvl up requires much time and work. And I think yes - you should say that players don't want it at lvl 91,we're your clients and in every buissness is the rule that "sellers" have to adjust a bit to their customers expectations, Starting the Nirvana system from lvl 91 will be really disappointing, many ppl won't be even interested in the new system because it will be out of their rage. Better make something that will enjoy more players :) And later, when more ppl will reach lvl 90 you will introduce something brand new xD Don't worry, it will take some time :P And another thing - I'm almost lvl 82 MA playing without my own attacker ( pls don't give me the good advise - "make your own attacker" . Noone needs MA in these times, everyone has his own and only gives bless himself... Please do some new areas there an active MA will be needed.It's so hard to find an exp pt. Maybe a spot with one mob which won't care about dmg and will change a tanker randomly or something like this, it's only my vision of the spot. I have no chance to make lvl 91 :(

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    1. attacker without MA here, if you are on Naraeha plz pm Hidey XD

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    2. ah ok ty xD so np, nirvana can start at 91, we'll reach it together xDD

      Delete
  20. make poll on your website so we can vote. dont do 80-85-90-95 but do Lower-80-81-82-83-84- etc etc etc -94-95-Higher.

    do you realy want a update only 20 people can enjoy? or do you want a update that 500+ people can enjoy? if you make it lvl 95 its like you did nothing because nobody will ever be able to reach the lvl 95 content. every player lvl 94 and lower can just ignore it because the game will still be exactly the same for them.

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  21. Hello Sir!

    What you can say to the developteam is following.
    1) The majority of the people in kal who are around lvl 82-87 are the most FAITHFUL players of kal. These are the people that have been with kal for many many years. Since your pvp balance and also since many people have started abuse macros to level, your most faithful kalplayers have not done this. This leave them in a lower level and as your costumers they will get motivated for this.

    2) Many of the people who are lvl 82-87 got either family or job or university or something else that stops them from level alot. Tell your developteam if they make sure that more people can enjoy the Nirvana update more people will be motivated.

    3) If you set it level 91+ then you will have a massive c/s spam from misshappy players. You will not solve the issue with level balance you will still have an uneven game.

    4) You will sadly lose many kalcashpaying costumers if you do not remember the people who have loved the game for so many years but can not hardcore level. Remember that the costumers that are lvl 82-87 are not quitting yet, they are still believing in klalgms. So prove them right and give kal back the spark.

    5) I assume nirvana will have many grades of skills, so if you get grade 1 on lvl 82-85 it would still not make things to easy for them. That might even motivate them to level.

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    1. I just wanna add i am a lvl 91 almost 92 General. But i do care for the game.and want all to be motivated.

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  22. Hey Mr. Jun Bae,

    Thanks for the questions you ask us, and the interessed you pay to our opinions. However now I want to ask you the same question : what do you think is thé correct level for nirvana and why? And also, if its level 91+, why do you want to make it so high that 90% of the kalplayers won't be ever able to make the nirvana system without playing with unfair macrod partys? The players who play fair and normal in party's like giant, without macros will NEVER reach 90+(or atleast not in the next 5 years). So what does inixsoft itself think about it?
    Thanks,
    Lars Seekles

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    Replies
    1. Dear Mr Seekles,
      Thanks for your comments (questions).
      Ok, here is my answer for your questions. Nothing is decided, Kal development team is investigating it now.
      My opinion, it should be lower than 89.
      It should be appropriate level that only selected people can enter but give motivation people to level up.
      And should never be too high and discourage people.
      This will be the key of deciding required level.
      Hope this answer gives you satisfaction.

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    2. Thanks alot, it's good to know :)!

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  23. 83-85, 90 for me is impossible to do..... if you want to make all server transition fast, than 80 would make it turbo mode

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    1. can be 90 if you drastically rise exp for mobs, or decrease lvl requirements

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  24. Just in case someone is still collecting information from here.
    I would like to ask GM's why most of levels 91+ been leveled in d6 by Macro DS party's for such a long time and just few players finally got banned . How that situation motivate legit players who cannot be active 24/7 as compare to macro users . What have you done so fair to stop that macro users rule kalonline world leaving all people way behind , this was a reason why so many people just quitted kalonline as competitiveness lost its value .

    Regards
    Karol Pajak

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  25. if anyone is still watching this, i have a few ideas for the gm's.
    contact me at grmsimon1@gmail.com if u are interested.

    thanks gl

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